[+] New World Interaction Event: "Guard Hold Up" has been activated and added to the mod. [+] New World Encounter Event with Quests: "We Are the Children of Skyrim" has been activated and added to the mod. Added 1 new Adventurer (Khajit), changes to AI Packages, and so on. +Wild World - Skyrim Immersive Creatures Patch +187. 7. One of the minor fixes intended for the previous version was not integrated correctly. Mod author probably also gave my save file STDs when he fucked my game. Immersive World Encounters (Skyrim Big-Sized Mod) Mid-game update is safe, you do NOT need to make a clean save. [*] In "Watch the Shadows!" DIVERSE SKYRIM SSE. This is not caused by direct incompatibility with Ultimate Combat. When considering “immersion” (the Skyrim equivalent of overused jargon like “synergy” and “buzzword”), it can seem to be more geared towards hardcore gamers. [+] The Vanilla Encounter "Lost After the Wedding" was supposed to be edited, according to the description of this mod, even though it was not. Fixed a few dialogue used by the new NPCs. Created a few new NPCs that can spawn as members of travelers in the new WE "A Band of Wanderers of Skyrim feat. Modified the new WE with Werewolf actors to prevent them from spawning as Werewolves before their transformation begins. Skyrim 3D High Hrothgar Steps (done) - Much better (Will be added) Skyrim 3D Rocks (done) - Doesn't do that much for us. Palaces and Castles Enhanced (링크) 를 제작한 SetteLisette의 신작으로 Extended Encounters (링크) 에 영감을 받아 제작했다고 합니다. [*] The Vanilla Encounter "Bandit beat down" was further improved so that Player has a better chance of overhearing the Bandits' conversation. They all worked fine and improved the 'feel' of the world. Please read the Changelog and the updated Articles for detailed information about this update. FNIS output. http://facebook.com/brodual Follow us on Twitter! Along with other issues, this update fixes a problem in which the follow-up quests may fail to start. Sounds like either Immersive Patrols or a civil war mod to me. [*] In Encounter "Wizards Hold Up" and "Invitation to the Feast", an issue with the letters given to Player may contain unfilled Alias names [...] has been fixed. Just found out Extended Encounters was the cause of the CTDs i've been having. Elder Scrolls 5: Skyrim Special Edition - Больше ивентов во время путешествия (Immersive World Encounters) 2.0.1 » Геймплей » My name is Sette, a mod author for Skyrim. The voice actors did an amazing job. [-] All changes made to the vanilla Interaction "Steal, Thugs hunt Player" has been removed. Page 2 of 140 - Immersive World Encounters SE - posted in File topics: In response to post #61464892. … Version V2.2. Use Immersive World Encounters instead for random encounters, it's a much better mod. Modified the new WE & Quest "Outbreak" so the mod has no need of an alternate ESP for Cutting Room Floor users. I'm gearing up for another Skyrim playthrough and one thing I haven't done a lot of dabbling in is mods that add new creatures to the game world. They will be permanently removed from the mod in the future update along with events with an un-voiced NPC named Baku, which would have several new Interactions and Encounters associated with his human growth. Summary: This major update brings about 7 (+2 variants and 6 follow-up quests) Encounter and 2 Interaction events with over 1000 lines of newly-written and vice-acted dialogue, as well as a large amount of improvements, optimizations, and fixes to preexisting features. [+] New Voice type "Male Commoner" voiced by Merancapeman and NPCs using this voice type have been added. 스카이림 각지에 약 70가지의 새로운 랜덤 이벤트를 추가합니다. SetteLisette wrote: Hi! 7. Beatria will be in the new version which Im still working on. [*] AI Packages used by the Vanilla Imperial Soldiers escorting a Stormcloak soldier and the new Stormcloak Soldiers escorting a Thalmor have been improved so that the soldiers won't be alerted by Player's presence after joining in their ranks. Like us on Facebook! The file is extremely small and marked as esl. To update, just overwrite everything. The hidden room in the Sleeping Giant Inn). [*] Encounter with the NPC Golldir has been made so that Follower NPCs who are part of Vigilant of Stendarr Faction (added by other mods) can be seen instead of Golldir. This method no longer requires certain Thieves Guild NPCs' references as persistent objects. [+] New World Encounter Event in Solstheim: "Drinking Buddies in Solstheim...Part 2" has been activated and added to the mod. [*] In Vigilants of Stendarr Encounter events, an issue with alias conditions that might have caused Vigilant Tyranus to appear even though he was killed during "The House of Horrors" quest has been fixed. [*] Encounter event with Ulfric Stormcloak or Galmar with Stormcloak Soldiers was 2 separate quests in prior to this update which are now merged into 1. [*] The Ethereal Elven Overhal Compatibility mesh files have been updated. Page 110 of 135 - Immersive World Encounters SE - posted in File topics: Anyone know if a Wounded Wolf thats stuck in a bear trap came from this mod? [+] 1 new Interaction event "She Is My Wife" has been activated and added to the mod. [*] Many technical changes and improvements were made to the Encounters "We Are the Children of Skyrim" and "We Are the Imperial Legion" and their follow-up quests. Amazing Cast of Immersive World Encounters". [*] In "Dawnguard vs Vampires" Dawnguard Encounter event, the method for choosing a random Dawnguard NPC has been changed. Resident poster. [*] Fixed an issue with the new Interaction "Thieves in Towns" where NPCs that cannot be interacted with can be chosen as the owner of the stolen token. Casting Call Club - Create voice work, casting calls, and audio projects. RS Children Overhaul (Select USSEP Patch) Immersive World Encounters SE + RS Children Patch and Open Cities Patch. Smoking Torches and Candles (done) - Subtle but good. I dont know what to do with the good boy. This update merges these 2 quests into 1, and allows any NPCs who are assigned to "Hireling Faction" including the ones added by other mods, to appear in this Encounter. Fores New Idles in Skyrim SE - FNIS SE. Immersive World Encounters SE 日本語化対応 クエスト - Skyrim Добавлены новые случайные события, в том числе и вдали от дорог. [+] New World Encounter Event with Quests: "Invitation to the Feast" has been activated and added to the mod. [*] Adventurer NPCs who can be met during the new Encounter and Interaction events such as "Fellowship of Fighters" have been given appropriate combat skills in an attempt to make them more powerful. Thanks for watching our Skyrim Mod Spotlight! Added missing audio files for SetteMaleCommonerAccented voice types for the Quest "Outbreak". Minor typo fixes and dialogue changes to the WEs & Quests "We Are the Children of Skyrim", "We Are the Imperial Legion", and "Outbreak". Immersive World Encounters SE More Interesting Loot Reborn SkyRem Series Mods Tested. [*] The Brawler NPCs are now set to level 5, powered down from their previous level, 10. Mid-game update is safe, you do NOT need to make a clean save. Hi Folks, I've been having an Issue with Skyrim SE, where NPC voices and conversations will break during gameplay anywhere from 10 seconds to 5 minutes after starting the game. https://www.nexusmods.com/skyrimspecialedition/mods/18330?tab=files [*] Many revisions, rewrites, typo-fixes have been made to many new dialogue lines. From now on the future updates will focus on adding and enabling more contents. Scripts attached to quests have been improved, revised, optimized. 1 unnecessary edit has been removed from Open Cities patch . Today, I have a very special offer for all talented, passionate voice actors who are looking for an opportunity to give their voices for Skyrim … RS Children Overhaul patch remains unhanged. My name is Sette, a mod author for Skyrim. RUSTIC WINDOWS - Special Edition. So I love the Immersive World Encounters mod, because basically everything in it enriches the game and makes it feel alive. Copyright © 2021 Robin Scott. The toggle option for Faction Encounters and NPC Encounters are now the same. #61465437, #61467412 are all replies on the same post. (Их пока нет)) Apocalypse - Magic of Skyrim, Elemental Destruction Magic. [+] Due to the changes I made in this update, some of the new Encounter events were merged into 1 event as stated bellow. No clean save is required for installing this update. Almost every quest added by this mod has been modified. its conflicting with CRFs WERoad02s script modification 10 in order to see this event. [*] Many of the quest aliases had various, minor ~ major issues and now are fixed. Skyrim Better Roads SE. [+] New World Encounter Event with Quests: "We Are the Imperial Legion" has been activated and added to the mod. [*] "Bards of Solitude" Interactions will no longer be triggered when it's raining in Solitude. [*] In "Necromancers trying to resurrect a dead body" Encounter event, 2 Necromancers not trying to resurrect a dead body has been fixed. In the past I've used Immersive Creatures and Beasts of Tamriel, but generally don't like those mods for a couple of reasons. Reduced the percentage for the new WE "Wounded Nord" from 30% to 20%. [*] An issue with Cicero may appear in some of the Dark Brotherhood Encounters despite the outcome of some ongoing Brotherhood quests has been fixed. [+] New World Encounter Event with Quests: "Fellowship of Fighters" has been activated and added to the mod. Introducing 2 new voice types: Female Commoner and Female Breton. Also it is now rarer to see him in the new Encounters, accordingly to his lore which states his duty to protect Night Mother prevents him from taking contracts. 0:41. [+] 1 new Encounter event "Bandits with Prisoner" has been added. [*] In "Thieves Guild Interaction" Interaction event in cities, the method for choosing a random Thieves Guild NPC has been changed. [*] The new Encounter "Fellowship of Fighters" now has a requirement, Player must be at least Lvl. Summary: Implements major and minor fixes and improvements. テストができないので何かお困りでしたらご報告お願いします。Nexusは日本語入力ができないのでDiscordのSetteもしくはローマ字入力で投稿してくださっても結構です. And I hate to be that guy but the ESP is dirty and a few scripts lack several properties, you might want to have a look. Reworked audio files for SetteMaleDarkElf01 voice types intending to increase their audio gains. Interesting NPCs SE (3DNPC) … When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Still have yet to encounter all, they seem a bit rare those quest events and stuff.Anyhow - theres and encounter in which you stumple upon a hunter or adventurer or whatever which turns into a werewolf.Any tips in how I can make this werewolf more tough? The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Добавляет случайные встречи (Удалил) (Triumvirate - Mage Archetypes, Mysticism - A Magic Overhaul, Shadow Spell Package. Tint layer errors in several NPCs are fixed. [*] Encounter event with General Tullius or Legate Rikke with Imperial Soldiers was 2 separate quests in prior to this update which are now merged into 1. More info is available in Changelog. [*] Tint layer warnings shown on TES5EDIT have been removed. It also enables Astrid to be selected as one of the assassins. 이웃추가. Further additions to these events will be made in the near future, as there are still some dialogue not yet voice-acted. [*] In "We Are the Children of Skyrim" and "We Are the Imperial Legion" follow-up quests, new possible endings involving the Captive NPCs has been added. [-] All changes made to the vanilla Encounter "Thalmor vs Player" has been removed. Stunning Statues of Skyrim. A plague spreading across my Skyrim. A CCC page directed me here. - 64 Revenge Of the Enemies Legacy Version 1.95 Modified SE +199. [+] Encounter with 2 Followers "NPC Encounter: Random Followers" has been added, by recycling one of the Hireling Encounters made redundunt in this update. Immersive World Encounters SE. Most of these can be tweaked (usually via MCM) to either be super intense or just a light change for those more easy-going role-players. Page 72 of 131 - Immersive World Encounters SE - posted in File topics: Hello !Ive been using your mod for 70-80 hours now or so and I love it. Summary: This update contains a moderate amount of fixes and improvements and aims to further polish this mod up to my current standard. [*] There maybe some undocumented changes made on a sole purpose of improving to this mod that I neglect to mention here, due to the fact that I had some busy few months. In a nutshell, this small patch allows you to give health potions added by Complete Alchemy Overhaul (CACO) to the wounded NPCs in the new Encounters. The quest is deactivated for now until the voice acting is done. [+] New World Encounter Event: "Wizards Hold Up" has been made from scratch and added to the mod. The mod is cleaned and compatible with many other mods, and can be installed in the middle of an ongoing save. Even Better Quest Objectives SE. I was already aware of this issue caused by Ultimate Combat before the initial release of the mod. 2K Glowing Staffs BlockStealSE Lite - No accidental theft Butterflies Unchained Coldhaven - A Vampire City Dust Effects by HHaleyy FleshFX New Beginnings - Live Another Life Extension SSE Improved Horse Step Sounds The Get Both Rewards Series Unofficial Material Fix Voltage Mod Recommended By Dev Team … All rights reserved. But there is another issue. [-] All Interactions and Encounters with Monica are now deactivated and won't be triggered anymore. Spoiler. Log in to view your list of favourite games. [*] Encounter "Wizards Hold Up" will no longer be triggered after choosing certain dialogue options with the NPCs. The powerful open-source mod manager from Nexus Mods. Summermyst - Enchantments of Skyrim. [*] In the Quest "Bounty Hunt", an issue with the message box containing an empty alias name has been fixed. You have to be logged in to download files. - 62 OBIS Special Edition +(NEW) Simply Faster Horses +189. PapyrusUtil SE - Modders Scripting Utility Functions. [*] Many technical changes and improvements were made to the Encounter "Fellowship of Fighters" and its follow-up quests. [*] Encounter "Necromancers trying to resurrect a dead body" was 2 separate quests in prior to this update, but now is merged into 1. [*] The Open Cities Compatibility Patch has been updated. [+] New World Interaction Event: "Armored Troll" has been activated and added to the mod. I dont wanna just put him out to the pasture! [+] A toggle option for whether the pickpocket in "Thief Thieving" Interaction can steal a citizen's torso clothing or not, has been added. The SEQ file included in the V2.0 was the same as the one from the LE version, resulting in the new NPCs not using the generic dialogue. Footprints. Skyrim Skill Uncapper. Casting Call! With this update Immersive World Encounters adds roughly 70 Encounter & 16 Interaction events, featuring 15 voice actors for the voices of the new NPCs. Spoiler dAb wrote: Cool concept, encounters are in bad need of some modding love. Audition for voiceover roles and find voice actors. [*] I again made various changes to the Adventurer NPCs that can be met during the new events such as "Fellowship of Fighters". Back to top #1297 Kulharin Posted 28 September 2020 - 12:48 AM. #80768603 is also a reply to the same post. The Angry Husbands. The Perk "Fists of Steel" has also been added to them. The powerful open-source mod manager from Nexus Mods. [+] Encounter with 3 NPCs "A Band of Wanderes" has been added by recycling one of the Necromancer Encounters made redundunt in this update. Alternate ESP for Cutting Room Floor is no longer required as it has been made fully compatible with this update. Minor typo fixes and dialogue changes to the WEs & Quests "We Are the Children of Skyrim", "We Are the Imperial Legion", and "Outbreak". [*] Mainly a note for my feloow translators - Rewrites and typo fixes to new dialogues have been done. Summary: Dozens of major improvements and fixes. [*] In "Cities of Thugs" custom-voiced Interaction event, one of the dialogue lines has been re-written and re-recorded to address a minor wording issue. Ultimate Noble Beds. [+] 1 new Encounter event with 2 randomly-chosen College of Winterhold NPCs "Two Students Traveling" has been added. I disabled the tavern brawl because it would happen every single time I entered a tavern and I found that kind of annoying. Dozens of fixes to quest aliases, script fragments, dialogue conditions, actor base information, and so much more. No clean save is required for installing this update. Immersive World Encounters expands vanilla random events by adding 50 new interesting random events. ====Talented and passionate voice actors needed for a Skyrim mod project "Immersive World Encounters"====Hello there! Vulturees on Immersive World Encounters SE. Beyond Skyrim - Bruma SE. The mod is cleaned and compatible with many other mods, and can be installed in the middle of an ongoing save. This will be the last "bug fixes & improvements" update. (outlander > outsider). [*] A few new MCM toggle options were added. [+] Mainly a note for my fellow translators out there - A new unvoiced quest "Guardian of My Life" has been added to the mod. Dark Brotherhood Encounter event, the Assassin not trying to move to their targets has been fixed. Summary of Bugfixes: I did my best to address all known issues of this mod to date. Mfg Fix . 1. This update corrects this issue. (Female Breton, Female Commoner, Female Commoner Accented, Female Dark Elf, Female Khajiit, Female Warrior, Male Boy 01, Male Boy 02, Male Commoner Accented, Male Dark Elf 01, Male Dark Elf 02, Male Khajiit, Male Orc Ranger, Male Orc Strider, Male Soldier, Male Soldier Nord, Male Thug). JK's Skyrim. [+] Several new NPCs with both vanilla and custom voices has been created and added to LeveledCharacter lists and new quests. Log in to view your list of favourite games. FNIS config. I cant interact with the bear trap and healing hands doesnt help. [*] Encounter event with Hireling NPCs was 2 separate quests in prior to this update, and could only spawn vanilla Hireling NPCs. [*] Related to the changes to the quest scripts, a major issue with SSE version of the mod in which the game might crash after encountering "Prisoner being escorted" is now believed to be fixed. - … 2018. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This page was last updated on 07 January 2021, 7:12AM, WEHealingPotions Patch - CACO [version CACOv2], WEHealingPotions CACO Patch [version CACOv2], WEHealingPotions CACO Patch [version CACOv1], Immersive World Encounters SE - Japanese [version V2.3], Immersive World Encounters SE [version V2.3], Immersive World Encounters SE - Japanese [version V2.2]. FaceGens regenerated for Ethereal Elven Overhaul to include some new NPCs. 본문 기타 기능. [*] Changed the name of 1 Quest as follows: "Blades on the Hunt" > "Dragon Hunters". This has allowed me to add several more of new events by recycling these now-redundunt events. Skyrim’s modding community continues to thrive well over seven years after The Elder Scrolls 5 released so long ago. I have World Encounters set to 15%, but it seems every visit to Whiterun has several guards chasing after 3-5 thieves. Immersive World Encounters aims to enhance your game-play experience to be more diverse and engaging by adding more than 70 new random events as well as modifying some of the vanilla events. This method no longer requires certain Dark Brotherhood NPCs' references as persistent objects. [+] 2 new Encounter events with 1 follow-up quest with Blades Faction have been added by recycling the 2 Civil War Encounters made redundunt in this update. Immersive Weapons SSE [*] In "Watch the Shadows!" Also reduced the priority of this quest to 45. Oddly, these thieves are unaggressive and simply run away from the guards/player, never attacking even when cornered. [*] An issue with some quest scripts with debug notifications being accidentally left out has been fixed. [+] New Encoumter event with quest "Outbreak" has been activated and added to the mod. [-] Many unimplemented features and dialogue lines with no voice acting have been removed. Maybe one in 40 times would be immersive. Address Library for SKSE Plugins. [*] Certain NPCs used in Encounter and Interaction events that were using "TreasCorpse" vanilla actors as base actors are no longer using them as templates. [+] New voice types and their generic dialogue (greeting, combat, detection) lines have been added: This mod now has 17 voice types with their respective generic dialogue. FNIS extra shit. Summary: This update contains a large number of edits, fixes, and improvements to the existing features and adds 7 new Encounters and 2 follow-up quests. More info is at the bottom of the description. (Will be added) Immersive World Encounters SE (done) Had a few new encounters. Immersive World Encounters expands vanilla random events by adding 50 new interesting random events. With this version this event is changed so that once Player has witnessed the Husband and Wife having a conversation, this event will no longer be triggererd. [+] Added an MCM toggle option for the new Blades Faction Encounters (was supposed to be added in V2.1 but accidentally left out), [*] Fixed an issue with 1 dialogue option in the new Quest "Fellowship of Fighters.". Page 119 of 140 - Immersive World Encounters SE - posted in File topics: In response to post #82808263. Modified the new WE & Quest "Outbreak" so the mod has no need of an alternate ESP for Cutting Room Floor users. [*] NPCs with no combat style has been fixed. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Amazing Cast of Immersive World Encounters". Dark Brotherhood Encounter event, the method for choosing a random Dark Brotherhood NPC has been changed. - 53 Skyrim Immersive Creature (SIC) +Wild World - Beasts of Tamriel Patch +SkyTEST Beasts of Tamriel Patch +(NEW) Beasts of Tamriel +Wild World - Revenge of the Enemies Patch +200.
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